Hardcore Mechanics

Realism in Fairy-tale setting


  • Every chamber of a firearm must be loaded manually, one cartridge at a time. This also applies to quivers with arrows.
  • The accuracy of shooting depends on the endurance scale. If the player is exhausted after a long sprint - the hands will shake.
  • In close combat, endurance plays a key role. A tired player can block fewer blows and strike with reduced speed and even drop the weapon if the blow fell into the block.
  • A hungry character receives a penalty to endurance, strike force and ability to heal wounds, and can also fall into a hungry faint.
  • With dehydration, visual and sound hallucinations occur. Penalties are also imposed on combat characteristics.


  • When injured, a character may have bleeding of various types that can lead to death.
  • There is also the possibility of breaking the bones of limbs, which leads to their being put out of action. For example, if a character breaks his leg, he cannot run, if his arm, he cannot shoot.
  • The methods of treatment are different for each type of injury.