In-game Currency
In-game currency, which is regulated by the game's backend. Mostly awarded for wins in arena matches, dragon races, streetball, lootboxes and for achievements, as well as for completing chapters in singleplayer.
The number of coins in circulation among players is always regulated by the server in such a way that buying candy for wrappers is less profitable than buying candy for fiat. The dollar equivalent of wrappers is calculated from many indicators, mainly from the cost of items put up for candy on the marketplace, and is approximate (abstract), the exact equivalent cannot be calculated for many reasons, but this is not required for the economic model to work.